/**
 * @author Blaise
 * This is meant to be the interface for things that shoot bullets and can die.
 */
public abstract class Actor extends GameObject{
	public Actor(int x,int y){
		super(x,y);
	}
	
	public abstract int getHealth();
	
	public abstract int getAttackPower();
	
	public abstract void takeDamage(int dam);
	
	public abstract void die();
	
	public abstract void changeDirection(int which,int amount);
	//Velocities need to be added as well.
}
